Item usage does not pull from smallest stack first
I've noticed in all the versions so far, resources don't always get pulled from the smallest stack first. The number of times I've ran out of wire (for power lines) just to go make another spool, and then run out of wire again and then see my inventory is full but I've got five spools with 3/100 and then need to manually merge them all. Its not game breaking but does get frustrating with the limited inventory.
Comments: 2
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
24 Mar
Rayne MergedBuild: 0.0.3 Alpha 23376
Description: When choosing to Consume from a stack in inventory, the game consumes from the first stack in the inventory array, whether or not that was the one clicked on. EG if there are two stacks of "Cryo Fuel" waters and you interact with the second (where scanning from top left to bottom right dictates relative position) to have a drink, the first will be decremented.
This is probably also what's causing multiple partial stacks of things like Wire Roll - if the fullest stack is also "in front of" the emptier stack(s), it will be pulled from first.
Functionally unsurprising, and sensible from a code perspective (find the first matching item ID in the array and reduce its count as called for), but obviously not so desirable from a user standpoint. -
02 Apr
James System"Wrong stack of consumables "used"" (suggested by <Hidden> on 2026-03-24), including upvotes (1) and comments (0), was merged into this suggestion.