Main Menu | Idle Crash

4 votes

The game crashed while idling in the Main Menu.
The Player.log shows a native Unity crash (Access Violation in UnityPlayer.dll), not a managed/C# exception.

Before the crash, the log reports a JobTempAlloc memory leak, suggesting that a Burst/Job system is holding temporary memory longer than allowed.
There’s also repeated spam of “BatchRendererGroups don’t support override Shaders”, which may point to rendering pipeline issues.

The native stack includes:
UnityPlayer.dll, lib_burst_generated.dll, texture_async_apply.dll, AkConvolutionReverb.dll, steam_api64.dll.

No crash dump was generated.

Likely areas to check:

Background Burst/Job systems running in the menu

Rendering pipeline (BRG + shader overrides)

Native plugins (async textures, Wwise convolution, Steam API)

System: RTX 4080, driver 32.0.15.8180, Unity 6000.1.17f1.

Needs Verification! Game Crash Suggested by: Opa Upvoted: 06 Dec, '25 Comments: 0

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