Main Menu | Idle Crash
The game crashed while idling in the Main Menu.
The Player.log shows a native Unity crash (Access Violation in UnityPlayer.dll), not a managed/C# exception.
Before the crash, the log reports a JobTempAlloc memory leak, suggesting that a Burst/Job system is holding temporary memory longer than allowed.
There’s also repeated spam of “BatchRendererGroups don’t support override Shaders”, which may point to rendering pipeline issues.
The native stack includes:
UnityPlayer.dll, lib_burst_generated.dll, texture_async_apply.dll, AkConvolutionReverb.dll, steam_api64.dll.
No crash dump was generated.
Likely areas to check:
Background Burst/Job systems running in the menu
Rendering pipeline (BRG + shader overrides)
Native plugins (async textures, Wwise convolution, Steam API)
System: RTX 4080, driver 32.0.15.8180, Unity 6000.1.17f1.